Jester Lavorre (
hamsterunicorns) wrote2019-01-19 06:17 pm
SKILLS ACQUIRED
| JESTER'S SKILL LIST |
| [ S K I L L • E Q U I V A L E N C I E S ] |
HAMMERSPACE II The ability to bring up to one hundred pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to instantaneously summon these objects into your hand whenever you wish. The inside of Jester's fantastic haversack turned into this when she entered Synodiporia. TELEPORTATION III As Teleportation II, but you may travel within five thousand feet. This is what The Gap Between Places turned into after Market of the Vanities. |
| [ L I M I N A L • S K I L L S ] |
PORTAL CREATION (STATIONARY) The ability to create a portal entering or exiting Liminal Space at any time, not only at the beginning or end of a Jaunt. If you are not in Liminal Space, the portal must be within ten feet of you. If you are within Liminal Space, it must open onto your last crossover point into Liminal Space; i.e., if you portalled out of the bus stop, you must portal back into the bus stop, rather than into the restaurant a block away. You may open no more than one portal every six hours and hold it open no longer than ten seconds, but the portal can be any size (within reason). When used in Liminal Space between jaunts, a portal will connect you to a created room. TELEPORTATION I The ability to open a personal-sized portal for a split-second and step through it to another point within fifty feet, once per teleportation skill possessed every six hours. TELEPORTATION II As Teleportation I, but you may travel within five hundred feet. |
| [ J A U N T • S K I L L S ] |
THE GAP BETWEEN PLACES (MARKET OF THE VANITIES) Traded with Raidou for. You may teleport across any officially delineated boundary or barrier. Curing the Jaunt, this is usable at will. After the Jaunt, this skill will be powercapped; it may be used to gain any Teleportation or Liminal Bridge skill the character possesses prerequisites for. SINS AND VIRTUES (MARKET OF THE VANITIES) The focused essences of the Seven Deadly Sins or Seven Cardinal Virtues can be used by those who possess them in abundance (naturally or by trade and barter). But they’re not infinite wellsprings, rather, resources to be spent. Virtues diminish as they are spent. Sins grow until they consume the user. UNDER THE BANNER (MARKET OF THE VANITIES) Bought from Jim via Uta's fire sale. This banner, which appears alternately and randomly green and red to observers, may be used to force any ‘green’ observer and any ‘red’ observer to switch bodies. The effect ends when neither of the two is standing beneath the banner. Various means, such as magical dances, may be used to compel someone to remain under the banner. The Banner also grants Demesnes to a small summer house overlooking the River Cocytus (this house will not be accessible after the Jaunt). Usable once per week during the Jaunt, and once per Jaunt afterward. MINOR GENIUS SUMMONING (THE QUESTION OF ALBION) You have a contract with a minor genius that allows you to summon their help. Outside of the Jaunt, can be done once a Jaunt for half an hour. Jester's is an alternate version of the Traveler. |
| [ A R C A N A • S K I L L S] |
MAGICIAN'S FAVOR Received after Jester was pulled to Synodiporia, this is possibly going to be important someday! Comes with a sweet tattoo! Jester's is of her spiritual lollipop. The lollipop itself is a tramp stamp, with the stick extending down her tail. |
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